![]() ![]() ![]() This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod. Edit: pb3 doesnt work on zdoom unless you fix it yourself. This is the primary repository for collaborative efforts between Doom developers on Project Brutality. Project brutality is just an expansion built off brutal doom. The errors you see more than likely wont cause any issues but they definitely will should you accidentally find yourself in a situation you likely wont be in. Why 2 files? Because not everyone might like the Monster Pack, and because it can cause a bit of stuttering while playing. Project Brutality (formerly known as Project Brutality 3.0) is a WIP gameplay mod for the GZDoom source port that is currently being developed. Just select both files and drag them into the launcher. I am about 90% done with the Process, and since I am not doing this lazily, Animations are still being polished.įor reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops.Īll the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models.įor reference, the Sprite count for only weapons is Above 10K sprites.Ĭompleted! Feel free to download and tell what you think! PROJECT BRUTALITY 3.0 Monster Showcase for DOOM, this is quite a long video as for the showcase because Project Brutality has dozens of available monsters. The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. Project Brutality is a fast-paced gameplay mod that aims to amp up classic Doom like never before. Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday)
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